DisplayObjectConversions

final class DisplayObjectConversions(boundaryLocator: BoundaryLocator, animationsRegister: AnimationsRegister, fontRegister: FontRegister)
Companion
object
class Object
trait Matchable
class Any

Value members

Concrete methods

def deGroup(sceneNodes: List[SceneGraphNode]): ListBuffer[SceneGraphNode]
def findAssetOffsetValues(assetMapping: AssetMapping, maybeAssetName: Option[AssetName], cacheKey: String, cacheSuffix: String): Vector2
def optionalAssetToOffset(assetMapping: AssetMapping, maybeAssetName: Option[AssetName]): Vector2
def purgeCaches(): Unit
def sceneNodeToDisplayObject(sceneNode: SceneGraphNode, gameTime: GameTime, assetMapping: AssetMapping, cloneBlankDisplayObjects: Map[CloneId, DisplayObject]): List[DisplayEntity]
def sceneNodesToDisplayObjects(sceneNodes: List[SceneGraphNode], gameTime: GameTime, assetMapping: AssetMapping, cloneBlankDisplayObjects: Map[CloneId, DisplayObject]): ListBuffer[DisplayEntity]
def spriteToDisplayObject(boundaryLocator: BoundaryLocator, leaf: Sprite[_], assetMapping: AssetMapping, anim: AnimationRef): DisplayObject
def textLineToDisplayObjects(leaf: Text[_], assetMapping: AssetMapping, fontInfo: FontInfo): (TextLine, Int, Int) => List[DisplayObject]