indigo.shared.config

Type members

Classlikes

final case class AdvancedGameConfig(renderingTechnology: RenderingTechnology, antiAliasing: Boolean, batchSize: Int, disableSkipModelUpdates: Boolean, disableSkipViewUpdates: Boolean, autoLoadStandardShaders: Boolean)

Additional settings to help tune a games performance.

Additional settings to help tune a games performance.

Value Params
antiAliasing

Smooth the rendered view? Defaults to false.

batchSize

How many scene nodes to batch together between draws, defaults to 256.

disableSkipModelUpdates

By default, model updates will be skipped if the frame rate drops too low.

disableSkipViewUpdates

By default, view updates will be skipped if the frame rate drops too low.

renderingTechnology

Use WebGL 1.0 or 2.0? Defaults to 2.0 with fallback to 1.0.

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final case class GameConfig(viewport: GameViewport, frameRate: Int, clearColor: RGBA, magnification: Int, advanced: AdvancedGameConfig)

All the base settings needed to get a game up and running.

All the base settings needed to get a game up and running.

Value Params
advanced

Additional settings to help tune your game.

clearColor

Default background colour. Defaults to Black.

frameRate

Desired frame rate (browsers cap at 60 FPS). Defaults to 60 FPS.

magnification

Pixel magnification level. Defaults to 1.

viewport

How big is the window initially? Defaults to 550 x 400 pixels.

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object GameConfig
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final case class GameViewport(width: Int, height: Int)

Respresents the initial size of the game's viewport.

Respresents the initial size of the game's viewport.

Value Params
height

Height in pixels

width

Width in pixels

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object GameViewport
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ADT that specifies which renderer to use. The default is to try and use WebGL 2.0 and fallback to WebGL 1.0, but you can force one or the other.

ADT that specifies which renderer to use. The default is to try and use WebGL 2.0 and fallback to WebGL 1.0, but you can force one or the other.

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